project lab
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Design & custom software development
lab . our latest works in progress   
Craft no. 28
/ May 21
sidetude. Above the fold
The objective is to create an environment, which will behave unexpectedly in relation to the user who is currently in the communication with the system. Maximum freedom with just technical/machine limitations, not the conceptual limitations.
May21
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Objective is to create an environment, which will behave unexpectedly in relation to the user who is currently in the communication with the system.
Objective is to create an environment, which will behave unexpectedly in relation to the user who is currently in the communication with the system.
Objective is to create an environment, which will behave unexpectedly in relation to the user who is currently in the communication with the system.
Objective is to create an environment, which will behave unexpectedly in relation to the user who is currently in the communication with the system.
Objective is to create an environment, which will behave unexpectedly in relation to the user who is currently in the communication with the system.
Objective is to create an environment, which will behave unexpectedly in relation to the user who is currently in the communication with the system.
Objective is to create an environment, which will behave unexpectedly in relation to the user who is currently in the communication with the system.
Objective is to create an environment, which will behave unexpectedly in relation to the user who is currently in the communication with the system.
Objective is to create an environment, which will behave unexpectedly in relation to the user who is currently in the communication with the system.
Objective is to create an environment, which will behave unexpectedly in relation to the user who is currently in the communication with the system.
Objective is to create an environment, which will behave unexpectedly in relation to the user who is currently in the communication with the system.
Objective is to create an environment, which will behave unexpectedly in relation to the user who is currently in the communication with the system.
Objective is to create an environment, which will behave unexpectedly in relation to the user who is currently in the communication with the system.
Objective is to create an environment, which will behave unexpectedly in relation to the user who is currently in the communication with the system.
Objective is to create an environment, which will behave unexpectedly in relation to the user who is currently in the communication with the system.
Objective is to create an environment, which will behave unexpectedly in relation to the user who is currently in the communication with the system.
Objective is to create an environment, which will behave unexpectedly in relation to the user who is currently in the communication with the system.
Objective is to create an environment, which will behave unexpectedly in relation to the user who is currently in the communication with the system.
Objective is to create an environment, which will behave unexpectedly in relation to the user who is currently in the communication with the system.
Objective is to create an environment, which will behave unexpectedly in relation to the user who is currently in the communication with the system.
Objective is to create an environment, which will behave unexpectedly in relation to the user who is currently in the communication with the system.
Objective is to create an environment, which will behave unexpectedly in relation to the user who is currently in the communication with the system.
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